Small squad preview window will appear during more operations In most cases, removed cursor restrictions while making selections for move, attack, or other targeting Additional info is now available when hovering over enemy or ally squads on the tactical map You now have the option to move squads already deployed during Deploy Phase Sybil and Abigayle’s classes now display their proper hair color All of Jules’ class sprite graphics are unique to him Narima’s Blademaster class now has a brand new unique sprite - existing saves can class change into it Many bug fixes and balance changes, details below “Bad Ending” entirely removed, see reasons above There is also one in case the Hero did not Bond with anyone. Each “Bond” relationship with the main character now has a special cutscene after the ending credits of the game to properly wrap up that part of the Epilogue. Changes to a key late game cutscene depending on the Relationship status of the Hero to better reflect the reactions and feelings of the in-game events Item attack type resistance fixes, artifact evasion formula fixes and improvements We will include the feature in Version 1.02, along with Lunatic difficulty. We were not able to implement and properly test the new "Endurance" game mode for this patch. We hope the new epilogues more than make up for it! The reasoning here is several fold - it presents a disjointed story continuity, especially in regards to the future, is kind of depressing, it cannot involve multiple outcomes based on how the main character’s Bond relationship as the good ending now does, and the way to trigger it is not an impactful or meaningful gameplay mechanic. As a follow up to this change, a very difficult decision was made to remove the “bad ending” from the game. There is even a consideration for a situation in which you did not pair the hero with anyone. Every possible pairing now triggers a special cutscene in the “good” epilogue between just your hero and that character, and each one is different. We’re happy to announce that your Bond relationships with the main character matter more. Version 1.01 brings a huge haul of UI/UX upgrades, fixes, adjustments to balance/economy, and some graphical updates as well! Thanks for hanging in there as we develop and test these updates to make the process as seamless as possible for both your in progress saves and your name games.
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